house rules - the place - the games - the players - the links

Games...

Stud Games
Draw Games
Community Games
Other Crap 

 

Community Games

We don't play too many community games at MNPC. Texas Hold'em is the only game on this list that we play with any regularity. Basically, community games have some shared cards that are often placed at the center of the table. All players can use these cards to make his poker hand. In addition, sometimes these cards are wild. I like cheese.

Cincinatti 
PLAYERS: 3-9 
INITIAL DEAL: five cards down to each player, five cards down to the table. 
PLAY: One of the table cards is flipped up, followed by a round of betting. Repeat until all five cards have been flipped (players keep their own cards face down). A showdown follows the last round of betting, with each player making the best hand possible using their own cards and the five on the table. 
WINNER: High hand 
VARIATIONS:
· Whoever has the highest card of the same suit as a specified table card (usually the 3rd or 5th) gets half the pot. If you use the 3rd card, expect someone to raise the maximum every time during the last 3 betting rounds.

Church (aka Iron Cross) 
PLAYERS: 3-9 
INITIAL DEAL: five cards down to each player, five cards down to the table arranged in a cross. 
PLAY: As in Cincinatti, with the table cards revealed clockwise with the center card last. Players may only use cards from one arm of the cross to form their hands. 
WINNER: High hand 
VARIATIONS:
· Center card is wild.

Lame Brain Pete 
PLAYERS: 3-10
INITIAL DEAL: 3 cards down to each player, five cards down to the table 
PLAY: A round of betting is held after the deal, then one of the table cards is turned up. It is wild, along with all cards of the same rank. Another round of betting follows. Repeat until all four table cards are up. Each time a table card is flipped, if it is the lowest showing table card it (and all cards of the same rank) become wild, replacing the previous wild cards. 
WINNER: High hand 

Omaha 
PLAYERS: 3-11 
INITIAL DEAL: 4 cards down to each player, five cards down to the table 
PLAY: Identical to Texas Hold 'Em, but final hands must include exactly 2 of the player's four cards and exactly 3 of the table's five cards. 
WINNER: High and low hands split, but the low must be 8-high or better (lower) or the high gets it all. Cards speak for themselves. 
VARIATIONS: 
· Players may use all 4 of their cards, splitting them into two groups to form a high hand and a low hand. Cards speak for themselves.
· As above, but players declare high/low/both. 

Spit in the Ocean 
PLAYERS: 3-12 
INITIAL DEAL: 4 cards down to each player, one card up in the middle. 
PLAY: As in 5 card draw, but each player receives only 4 cards. The card in the middle is shared by all players and, along with all other cards of the same rank, is wild. 
WINNER: High hand

Texas Hold 'Em 
PLAYERS: 3-10
INITIAL DEAL: 2 cards down to each player, five cards down to the table. 
PLAY: A round of betting is held after the deal, then three of the table cards are turned up. Another round of betting follows. One more table card is flipped, followed by another round of betting. The last card is flipped, a final round if betting ensues, and finally a showdown in which players make their best hands using their 2 and the table's 5. 
WINNER: High hand 

Vanna White 
PLAYERS: 3-10
INITIAL DEAL: 2 cards down to each player, nine cards down to the table arranged in a grid that is 3 wide by 2 tall. 
PLAY: The first player next to the dealer turns over any card in the grid and all players bet. This continues until all of the cards are turned over (i.e. 9 betting rounds). A players hand is made up of his two hole cards and any row of three cards in the community stack. The row can be a horizontal row, vertical row or diagonal row, but the three cards MUST be a row. 
WINNER: High hand